What Xbox announced on 6 July

On 6 July 2026 Xbox chief Asha Sharma told staff the division would remove about 3,200 roles over the coming year, in a memo she called the most significant restructure in Xbox history. Roughly 1,600 of those cuts landed that day, part of a wider Microsoft reduction of around 4,800 people. Sharma was blunt about the reason, writing that the business today is not healthy and that Xbox was running at operating margins three to ten times lower than comparable parts of Microsoft. Five studios were pulled out of the first-party roster. What makes the move unusual is not the number of jobs, painful as it is, but what happened to those studios next.

Two bought back, two sold, one left waiting

Double Fine, led by founder Tim Schafer, and Compulsion Games, led by founder Guillaume Provost, were handed back to their founders as independent studios. Both kept the rights to everything they had built inside Microsoft, including IP created after the acquisition, and both received runway funding to start new games and court fresh publishers. Ninja Theory, the Cambridge maker of the Hellblade series, and Undead Labs were instead sold to undisclosed new owners, with funding attached to finish and grow their in-progress games Senua and State of Decay 3. A fifth studio, Arkane, was left reviewing what Microsoft called potential strategic options, its future not yet settled.

The quiet lesson in an un-acquisition

Buying a studio and later handing it back, IP and all, is close to unheard of, and it says something an owner can use. When an acquisition fails to deliver the margin it was bought for, the value worth preserving is the team and the intellectual property, not the corporate wrapper that failed to lift them. A managed spin-out that keeps a studio alive and independent protects that value, and the relationship, far better than a fire-sale closure. There is also a European wrinkle. Arkane sits in France, where a works-council consultation must run before any such decision is final, so the timing of the exit is not the buyer's to set. In much of Europe an acquirer inherits not just the studio but the process for letting it go.